Community Upgrade Project is a mod by the community and for the community. The project has is open to everyone. Any modder is welcome to join the team and contribute, share knowledge and build upon the CUP content.
The Community Upgrade Project is the largest mod project within the Arma community. The mod offers a wealth of opportunities regardless of your experience or skills. The team welcomes all contributions and content donations!
In all of these cases we'd welcome you to contribute to CUP! The project is completely open to any Arma modder who want to help bringing the complete ArmAverse to the newest iteration of the franchise.Join us on Discord now!
Who's behind this?
CUP started off life as All In Arma mod by Kju. This was a config based approach to getting all previous Arma content into Arma 3. It worked, kinda, but clearly more work was needed to make that content work properly in Arma 3 along with the correct models/textures etc. So, CUP was born and has been driven forward by many community contributors. Truth be told this is really a community effort, completely open source and any community modder can contribute. There's a core staff and dev team that keep things ticking over, but many people are now contributing to CUP in various ways.
How can I contribute?
If you have modding experience, or are simply willing to learn something new, contact us. We do need modellers, animators, and config writers, but there might be other tasks that can be done. For example, many of the weapons have generic descriptions. Even without modding experience, this is something that everybody can help out with. Contact us if you think you can help.
What are you porting?
Arma 2, Arma 2 Operation Arrowhead, Arma 2 British Armed Forces, Arma 2 ACR, Arma 2 PMC, Take on Helicopters, Arma 3 Beta content that did not ship with Arma 3, Arma 1 content (where possible), Arma 2/3 community donations that fit the CUP factions.
What addons are required?
Weapons require CBA_A3, Units requires Weapons, Vehicles require Units.
I am a mission editor where can i find CUP classnames?
ATM we have a class list for CUP weapons here
Where can I get the source of this mod?
We haven't released any source packages so far. In view of the large work overhead to cleanup and maintain a source package and the fact that our license is already violated by many people even without a source release, we don't feel the need of a dedicated CUP source package right now.
If you want to create an APL-SA licensed mod based upon CUP, feel free to contact us. We are always willing to share and collaborate.
I want to use Vehicles only, but when i extract them, i get errors?
Not as easy as it seems. Weapons, Units and Vehicles are “sort of” modular. This means you can use either weapons, weapons and units or weapons, units and vehicles. The reason is they all share content. It is possible to extract single PBOs from vehicles, as long as they don’t have weapons or other dependencies. If they do, you need to dig deeper and know what you are doing.
Is it possible to release Vehicles pack only?
It would be possible to hard split the single packs so that there is no dependency on each other. But this would mean enormous amount of unneccesary data, huge effort to maintain this additional data to have it matching the other packs, and also rewriting thousands of lines of configs and code. In short, way too much work we can not handle.
Is it intended that some weapons can’t fit attachments on them?
Some weapons are indeed intentionally not able to fit certain attachments. For example, since the Lee Enfield has no rails, it cannot attach scopes or any other attachment. Likewise, dovetail mount attachments can only be put on weapons that have a dovetail side mount, like the AK’s, Bizon, SVD and similar rifles. In the future there might be more variants of e.g. AK’s with a dovetail-to-Picatinny adaptor.
Are you going to make 3D-Scopes?
Yes. As time goes by, we’re planning of making step-by-step improvements to the attachments and the weapons. This includes making the scopes 3D instead of flat as well as things like working selector switches, custom animations, etc. However, these things are secondary for usage; You can perfectly use an AK-47 with a PSO scope now, even though the latter isn’t 3D yet. Things that improve basic performance and looks are the next step, not the first.
How can i get the rotors (UH-1Y, AH-1Z, CH-53E) to fold?
Use the following scripts:
AH-1Z: _xtype = [this,1] execvm "\CUP\AirVehicles\CUP_AirVehicles_AH1Z\scripts\AH1Z_fold.sqf"; UH-1Y: _xtype = [this,1] execvm "\CUP\AirVehicles\CUP_AirVehicles_UH1Y\scripts\UH1Y_fold.sqf"; CH-53E _xtype = [this,1] execvm "\CUP\AirVehicles\CUP_AirVehicles_CH53E\scripts\CH53_fold.sqf";
Unfold: replace [this,1] with [this,0]
Is the usage of CUP on monetized servers allowed?
In short: no. The long version: We don’t believe in the idea of letting players pay for content (or the ability to access that content, e.g. by reserved slots) like it has become common in especially Free2Play games and – unfortunately – in more and more AAA games via micro transactions.
ArmA3 is a full priced AAA title and everyone who owns it should be able to access all its content (including all the mods) without further payment. If you want to use CUP while at the same time give players the opportunity to help with the server costs, you can do so via donations, but not via monetization. For the difference between donations and monetization, take a look at https://www.bistudio…onetization/faq
This also applies to mods using derivated content from CUP.
Why is Unit X and Vehicle Y not in the packs?
It is not ported yet, simple as it is. But it will be as long as it is arma vanilla content. When? "When it's ready" which will be "soon™"
Are you also porting non vanilla mods?
No… Maybe… It’s classified… If we receive donations or contributions from arma 2 modders we will consider porting / including them to CUP, but with a priority based on how much work is required to port. Ideally, these contributions compliment or extend the existing CUP factions.
When can we expect the next update?
When the time is right. We don’t set deadlines like “In 3 weeks we have to release X,Y,Z and in 5 weeks A,B,C…”. We work on this in our free time, and if we don’t have it, work get’s delayed until we have time again. Releases happen when we feel like it is time (hotfixes excluded)
This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.
Feedback and bug reports for CUP are welcome at CUP Issue Tracker
Please note that support will be strictly limited to issues and bugs directly relating to our official CUP content only. We cannot provide support for queries and issues arising from general mission editing, the Arma 3 game, other mods or addons unrelated to CUP.